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During the months of April, June, and part of July, I had been working on a game for Nickelodeon's Avatar: The Last Airbender during the 'ole full-time job. It's titled "The Path of Zuko." I somehow earned the title of 'environment artist' for the game. It was a fun experience; Nickelodeon sent us the series to watch for research, plot-writing, and reference for the artwork. The game is supposed to go to retail in a few days, but we're still working out the last kinks and bugs. All of the artwork for in-game shots were created by my lead artist Mike and myself. For a 20 level game... that's a TON of artwork for two artists to make in a 2 months' deadline! And a bit of background on the style of the game: it's a tile-based game. Which means the ground is created by 32x32 pixel sized squares... So those "ground squares" you see in that library are actually 4 tiles each. For exteriors, tiles go from full grass, to half grass-half sand, full sand etc, for all turns and straight lines. The game used a total of 776 tiles I made along along with over 8 sets of walls, with over 200 different objects between Mike and myself. It was pretty fun to create all of the interiors and exteriors!
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