![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgCGD1jgOhlmwu7JIOGxT04iOVtkLqcxhie5YCfr4SynFr08OtdXxIoOZRT8gdpSbxiIRI_GBOisM4gkeTqoj2_BcP14JnGGQhOwDhLuO3yg1CwtCz-CoHH7dEZH3Dcw9emjcBM3ZoaA/s320/zuaang.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyBaU8PNXK6Ol2CeJ8LsyujnLXzaISFJqTVGMTJP0wqQO4MJJwOahEDPGx96DqmSb-CTfyJaPVPAaaM2YWlj4AUyCIpqGV1FVLu_fQZ8Yj8_lvgL4998BH3RSl04oHCl6ra7usMIUqRg/s320/zuko1.jpg)
During the months of April, June, and part of July, I had been working on a game for Nickelodeon's Avatar: The Last Airbender during the 'ole full-time job. It's titled "The Path of Zuko." I somehow earned the title of 'environment artist' for the game. It was a fun experience; Nickelodeon sent us the series to watch for research, plot-writing, and reference for the artwork. The game is supposed to go to retail in a few days, but we're still working out the last kinks and bugs. All of the artwork for in-game shots were created by my lead artist Mike and myself. For a 20 level game... that's a TON of artwork for two artists to make in a 2 months' deadline! And a bit of background on the style of the game: it's a tile-based game. Which means the ground is created by 32x32 pixel sized squares... So those "ground squares" you see in that library are actually 4 tiles each. For exteriors, tiles go from full grass, to half grass-half sand, full sand etc, for all turns and straight lines. The game used a total of 776 tiles I made along along with over 8 sets of walls, with over 200 different objects between Mike and myself. It was pretty fun to create all of the interiors and exteriors!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixWCZ1evwkWlFHVMb7huM0MCwTuae4jCplzs0yy0Trs-jNUBaExYUlmDdi79U90rn1pR8S8pWZrPY8Wk_zZ7gQDdHfX9h6xkaTz4vQCgEdna0-LVZbEMuTK_fNNoGhQnmoYbVCsJBJFg/s320/zuko3.jpg)
2 comments:
Looks fun! Has a touch of the original Zelda in it... geeze that was a long time ago :)
The game looks really good!
Nice work all around.
Hooray for games!
Post a Comment